VO production consultancy

Voiceover Production

Setting you up for success

You have options when it comes to recording your voiceover — a studio or production company, recording in-house, or working with actors remotely. Each brings its own pluses and challenges, from cost and audio consistency to talent and asset management.

Let’s map this out

Guiding you through the voiceover production process

I advise developers on how to get comprehensive and comparable quotes, set up realistic timelines, prepare assets, approach casting with confidence, and get ready to go into production efficiently and economically. Preparation that helps achieve great performances to enhance both storytelling and the player experience, all while staying on budget.

01

Pre-Production

Timeline, budget, third-party vendor selection, legal.

02

Casting

Cast size, casting calls, auditions, cast selection.

03

Production Management

Talent contracting, script formatting & assessment, scheduling, voice director prep, studio asset prep.

04

Session Management

Studio recording management, script management, tracking.

05

Post-Production

File QA, file management, implementation.

06

Marketing Support

Trailer voice casting, creative writers for promotional assets

01Pre-Production

Timeline, budget and comparable quotes

Timeline

Setting a realistic timeline to meet your ratings submission or loc recordings start date will affect the whole VO production process. Let’s review what your requirements are, what deadlines are locked, and make sure everything’s going to work together.

Budget

Whether your VO budget is already set or you’re working it out ad hoc, we check your ambitions align with the real costs of VO — which also helps determine your recording method, cast size, and other key factors.

Quotes

A clear timeline and budget shape the quotes you’ll get. Not all providers offer the same services, scale, or flex for an indie budget — so comparable quotes matter to get what you need for what you can afford.

AAA ambitions, indie budget?

I can help you evaluate potential voiceover service providers or sense-check a plan you’ve already made.

02Casting

Where do we even start?

Whether you have one narrator, a quarrelling but lovable duo, or hundreds of characters, casting is key to making the actors’ performances enhance the world you’re creating. Your budget will both dictate and be directed by a good character-to-actor ratio assessment. Having managed the cast for everything from the characterful tutorial narrator of LittleBigPlanet to the world of characters in The Witcher III: Wild Hunt, I can guide you through it.

We’ll also cover how to prepare useful casting assets — ‘basics+’ character bios and audition scripts — along with good casting director prep, so your auditions are genuinely useful and cast selection is easier, even if you don’t consider yourself an expert on acting.

03Production Management

Let’s get ready to go into studio

Once your cast is selected, the actors need contracting — the legal step that secures your usage rights and commits actors to confidentiality. I can walk you through the points that should be covered for both parties.

As your script is finalised it needs formatting — ready for actor & director prep, use in session, and tracking — plus assessment of line and word counts and recording types (anything to video?) that impact scheduling. Let’s figure out the best way to format and track it.

Prepping your voice director ahead of recording saves time in session and helps the director draw informed performances that enhance the story. Timely studio asset prep keeps sessions running smoothly — a quick review of what’s needed, and when, gives you items for your timeline.

04Session Management

Now we’re rolling

Recordings have started — but they’re live events where a lot can happen that affects your timeline and budget. Good production management keeps things on course. With a production company, your producer should handle much of this for you.

To prep you for this stage, we can discuss script management and how to handle updates, adjusting the schedule as recordings wrap, and troubleshooting if things fall behind. Found a mispronunciation, a name change, or need more lines for a design change? Pickups are almost inevitable — I’ll cover how to make them as painless as possible.

Good production management includes

  • Up-to-date script tracking
  • A script-update protocol
  • Adjusting schedules as you go
  • Troubleshooting quickly
  • Planning for pickups

05Post-Production

Let’s wrap this up

Whatever the size of your script, you’ll want everything not just recorded but recorded correctly. Who handles file management and QA depends on your pipeline — files from an actor’s home setup are very different to those that have gone through a full post process. Together we can build a plan your dev, post, and audio teams can all refer to.

Once everything’s wrapped, we close out with a short review: what worked, what to change next time, and any assets or templates you’ll want for the next production. You leave with a team that feels confident planning the next voiceover.

06Marketing Support

Hello, world!

Now the game’s ready to go, the marketing begins. Dramatic voiceover or clever promotional items shared on social media can make a great impact in the right place. I can help you source a trailer voiceover artist and advise on the promotional package fee. And while the script is long wrapped, some game marketing shines through fun items including narrative mini-podcasts, online character diaries, or clipped articles from the in-game newspaper. A creative writer, either already involved or coming in with fresh eyes, can brainstorm with you on what’s possible next.

Who I help

First time adding voiceover? Let’s plan it properly.

First-time VO

The game design’s looking great and you’ve been tasked with getting the VO sorted. No problem, right? Just get some actors, record them, and then …? Okay, let’s back up and put some plans into place.

Room for improvement?

Not your first rodeo, but it could have gone better last time. Let’s talk through the good, the bad and the ugly — and how the next ride can be a whole lot smoother.

Indie game, indie budget

Knowing where to go, who to talk to, and my established network of freelance experts will help you make the most of your budget.

 

Choosing a partner

Evaluating your voiceover service provider

A great vendor brings expertise, guidance and support — they produce more voiceover in a year than you ever will. But don’t mistake a snazzy studio for a company that provides valuable casting and production support.

If you’ve determined you want to work with a studio or production company, I’ll prepare a custom audit for each pitch and quote. For larger productions, a site visit may provide important additional information; I can provide a visit checklist, and in some cases even accompany or represent you if you can’t travel before selecting your audio partner.

Choose the right outsourcer and they’ll become part of the team. Choose unwisely and they become the problem.

Recording remotely

Considering record-from-home?

Remote recording has boomed since the pandemic — it’s budget-friendly and flexible. But take everything into account before you commit to it.

My roster of experienced audio engineers can run home-setup tests, walk actors through the basics, prepare tutorials and worksheets tailored to your game’s audio requirements, and clean-up the dialogue afterwards.

Common challenges with home set-ups

  • Consistency of sound across set-ups
  • Availability of the right tech
  • Actors’ comfort with the tech
  • Inconsistent broadband speeds

Alt-Take solutions

  • Pros vetting home record set-ups
  • Standardising kit (incl. acceptable mics)
  • Tutorial videos for actors
  • A best-practices worksheet

A great studio experience

How smart pre-production adds value before you reach the studio

Developers often think voiceover starts with the recording. There’s the pre-production that becomes obvious — casting assets, formatting scripts — but there’s more that makes sessions more efficient and effective. I can advise on who to call ahead of session, what to expect from your studio team, which assets pack a punch, and who needs to be on standby when the engineer hits record. This is what I call the “Pre-Production Pack”, customised for your project.

Working practice

Your values, extended

The industry has evolved a lot in the time I’ve been working in it, and new challenges appear as the way games are made keeps changing. Part of my guidance is helping your team work with contractors, actors, outsourcers, and agents so everyone treats people fairly — contracting and recording with informed consent and fair compensation.If you’re working with an independent producer, casting director, or service provider, you want to be sure they extend your values too.

  • Good pre-production to avoid crunch.
  • Smart scheduling that avoids panicked prep and supports vocal health.
  • Informed consent and fair compensation for any AI clauses or requirements.
  • Intimacy coordinators for VO content involving intimacy, violence, mental-health themes, or anything else that may affect performers or staff.

Testimonials

Kind words from the industry

"Working with you set the bar very high. Your care, intelligence, clarity, and belief in the work and the people making it made a real difference, and it shaped so much of what we were able to do together."
Hannah Price, Performance Director Control, Alan Wake 2, Final Fantasy XVI, Assemble with Care
"She’s not only enormously knowledgeable about production and the wider games industry but she’s also an absolute pleasure to work with. If you ever have the opportunity, make sure she’s on your team."
David Varela, Writer & Narrative Designer
"…once again impressed with everything you did. Well organised, brilliant people and great results."
Tom Colvin, Sound Designer, Composer, Producer formerly of Media Molecule

FAQ

Common questions

We’ve never done voiceover before. Is that a problem?

Not at all — most of the developers I work with are in exactly that position. That’s what this service is for. I’ll walk you through the whole process, flag the decisions that matter, and stop you paying for things you don’t need.

When should I start planning for voiceover?

Once you have an idea of when your build will start locking and the script will be written, you can start planning. I can help you choose an efficient pipeline, set a budget, and prepare for cross-discipline collaboration between writers, director, audio team, dev team, and actors.

Can you help if we’re already mid-production?

Yes. Plenty of projects come to me part-way through — reviewing a quote, unsticking a casting process, or steadying a recording plan that’s drifting. I can drop in for a specific problem or stay on as a sounding board.

Isn’t recording in a studio going to be expensive?

When choosing how you’ll record, consider not only budget but your team’s capacity and experience to manage casting and recordings. It may make sense to bring on freelance support or a production house that can take your pipeline fully from casting to implementation.

Do you cast the actors yourself?

No — I help you prepare your casting materials, plan your actor-to-character ratio, and choose the right casting professional. As an independent, I’m here to help you find the best resources.

I have a script — can’t we just get going?

Costs escalate quickly if assets and personnel aren’t prepped properly. Good pre-production prevents confusion and expensive delays — prepping assets and your voice director fully, getting reference files to the studio ahead of sessions, and making sure actors have scripts in good time.

Next step

Talk through your voiceover production.

Tell me where you are — first quotes, casting prep, or mid-production — and I’ll tell you honestly where I can help.