Selected credits
- The Witcher 3: Wild Hunt
- Cyberpunk 2077
- Alan Wake II
- Age of Empires IV
- Assassin’s Creed: Syndicate
- Amnesia: Rebirth
- Volume
- As Dusk Falls
- Clair Obscur: Expedition 33
About
Providing senior-level expertise on voiceover for games, drawn from casting and producing VO for some of the industry’s most acclaimed titles.
About Sini
I’m Sini Downing, and I’ve spent nearly 20 years in video game casting and voice production, helping developers, production companies, talent agencies, and performers navigate voiceover and narrative collaboration in games.
Over my career, I’ve cast hundreds of actors and guided projects from indie titles to some of the industry’s most acclaimed productions — including The Witcher series, Cyberpunk 2077, Assassin’s Creed: Syndicate, Fable III, Indika and Crimson Desert. That work built a deep understanding of the entire voiceover pipeline: planning, budgets, timelines, casting, recording, and performance delivery.
I founded Alt-Take to share that expertise independently. After 19 years with one of the world’s leading audio production companies, I now work for you — providing impartial guidance and experts genuinely right for your production.
I also established and ran the Sidelines Game Writers’ Agency for almost a decade, building lasting relationships with writers across the industry and a reputation for thoughtful matches between developers and narrative talent. I’ve continued to nurture a strong network of experienced writers as well as support newcomers to the industry.
Whether it’s a developer adding voiceover for the first time, a production company finding the right writer, or talent building a sustainable career in games, the focus is always the same: helping creative people do great work together.

Credits & speaking
Values
Performers, writers, and creative specialists paid fairly and treated with respect. Productions where people feel safe, prepared, and able to do their best work.
On time, on budget, no surprises. Two decades of productions have taught me where things go wrong — and how to prevent the chaos.
Games are made by networks of people. I invest in mine: introducing talent and experienced experts, sharing knowledge, and opening doors where I can.
Let’s talk
Tell me about your project and I’ll tell you honestly where I can help — and where you don’t need me.
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